The Draxian Paladin is one of the playable classes. It is focused on melee combat and healing.
Lore[edit | edit source]
The mission of the Draxian Paladin is to protect his allies, bring justice and vanquish evil from the world. Since early age paladins are trained in the High Temple of Drezia to workship the holy spirits. They also wield maces which they use to cast spells. These holy warriors are experts in close range combat. The holy power allows them to heal wounds and cast shields on their allies. The most noticible Knights are Malgar of Drezia and Vangelius.
Combat[edit | edit source]
The Draxian Paladin has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.
Stats[edit | edit source]
Starting stats for the Draxian Paladin are listed below:
|Paladin||Health Points||Base Damage||Attack Speed (seconds)|
Abilities[edit | edit source]
The Paladin's abilities are focused on dps and support. A paladin is necessary in every party, especially in high level caves.
Mace Beam[edit | edit source]
Beam holy energy from your mace dealing damage to all enemies
DMG: 14 + * 0.2 * PP * 14 // DUR: 0.5 // CD: 1.5 // RAD: 12
Light Heal[edit | edit source]
Heal all nearby friendly targets
HEAL: 11 + * 0.2 * PP * 11 // DUR: 0.5 // CD: 11 // RAD: 20
Holy Hammer[edit | edit source]
Damage nearby enemies periodically with a chance of stun
DMG: 14 + * 0.2 * PP * 14 // PER: .hits=5 .int=1s // DUR: 5 // CD: 14.5 // RAD: 30 // STUN: 10% 1s
Embraced Protection[edit | edit source]
Place the banner of Drezia, the flag heals allies and slow enemies
HEAL: 5 + * 0.1 * PP * 5 // PER: .hits=15 .int=1s // DUR: 15 // CD: 62 // RAD: 24 // SLOW: .suc=100% .perc=60% .dur=1s