The Naru Necromancer is one of the playable classes. It is focused on melee combat and summoning.
Lore[edit | edit source]
The Naru Necromancer is the spiritual guide of his tribe. They have found a path in the spiritual realm. These voracious spellcasters summon past tribal heros to fight beside them and are experts sorcerers that can destroy anyone who stands in their way. The most important Necromancer is Malgur, who is King Mango's most trusted advisor and head Necromancer of the Naru tribe.
Combat[edit | edit source]
The Naru Necromancer has a combat style specialized in wearing down and overwhelming opponents. He can use melee combat to poison and stab his enemies, and he can summon minions to assist him at mid-range. He is a very versatile class and his minions can be very useful in high level parties.
Stats[edit | edit source]
Starting stats for the Naru Necromancer are listed below:
|Necromancer||Health Points||Base Damage||Attack Speed (seconds)|
Abilities[edit | edit source]
The Necromancer's abilities are very different and offer many distinct play styles.
Dagger Attack[edit | edit source]
Stabs enemies with your poisoned dagger
DMG: 11 + 0.2 * PP * 11 // CD: 1.5 // RADIUS: 12 // POISON: .hits=3 .int=1s .dmg=1+ 0.2 * PP * 1
Elder Invocation[edit | edit source]
Summon an elder spirit Nuzgal that comes to heal you.
Nuzgal has HP equal to HP: 0.8 * MaxHP
HEAL: 9 + 0.2 * PP * 9 // CD: 1.7 // RADIUS: 20
Ancient Spirits[edit | edit source]
Summon 2 ancient spirits to aid you Nizgul (melee) and Nazgul (range).
Nizgul has HP equal to HP: 0.8 * MaxHP
DMG: 6 + 0.2 * PP * 6 // CD: 1.7 // RADIUS: 12 // SLOW: .succ=35% .dur=1.5s .perc=55%
Nazgul has HP equal to HP: 0.6 * MaxHP.
DMG: 8 + 0.2 * PP * 8 // CD: 1.7
Ancestral Golem[edit | edit source]
Transform into an ancient golem dealing AOE damage and stun nearby enemies
DMG: 20 + 0.2 * PP * 20 // CD: 1.5 // RADIUS: 20 // BURN: .hits=3 .int=1s .dmg=5+ 0.2 * PP * 5 // TRANSF: .dur=15 // STUN: .succ=100% .dur=1s // CD TRANS.: 45